Saturday 27 September 2014

Costume (Planning)

Intertextual references?
Symbolism?
Simple or Complex?

We are currently trying to figure out what is needed to make successful costumes for our movie. We know that it has to link to postmodernism somehow, so we need to create an intertextual reference to it. For the clothing we are thinking of something simplistic from popular postmodern movies that we have seen.
For example, Jules in Pulp Fiction and The Robbers in Reservoir Dogs have the same clothing pattern.


So the suits hit two birds with one stone. They mark our intertextuality check, and they also hit the simplicity that we are possibly looking for. However we want to accentuate the personality of the characters. We can do this through different means. Hair, Masks, Makeup etc. 

Our first thought was to get a friend who does makeup art to do the makeup for our characters. We could get something along the lines of The Joker, or Armies, Animals etc.


The main problem with this is re-shoots and continuity - if we need to re-shoot and an actor isn't available then we will have to redo shots - we can't superimpose faces onto other actors like they do professionally, which was an important point that Oli pointed out.

Adrian suggested that we look into similarly themed masks, such as those from horror films to exemplify the bad personalities of our characters, such as those below e.g. Cenobites from Hellraiser, such as chatterbox.



Oli suggests a milder approach to the costume - otherwise it'll be too distracting to the audience. They will be concentrating more on the costumes than the actual plot itself.

Thus we decided to put forward the idea of another costume that I saw in a game I'd played – Hotline Miami. They are all animalistic in nature and there is a wide variety to choose from, therefore we could possibly choose one to represent the personalities of the characters. See the examples below:

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